THE WAR AFTER THE WAR

After the last flash.

The old world ended.
The fight for water began.

Nuclear war destroyed power grids and unshielded electronics. Survivors brought old diesel engines and petrol vehicles back to life. Fuel kept them moving. Clean water kept them alive.

The Iron Directorate secured old military depots and reservoirs. The Free Settlements rebuilt wells, workshops and convoys. Now their fight runs through the same streets: protect your people, bring water home.

Free in your browser · Guests welcome · Single-player training
A WORLD OF BATTLEFIELDS

A new map?
Pick a new place.

You do not have to wait years for another map. Choose your next battlefield on the world map. Real terrain and mapping data shape its streets, hills, buildings and rivers.

Find your next battlefield ↗
THE PLACE SETS THE SCENE

Local weather.
Local daylight.

Play beneath the sky of the place you chose. Local weather brings clouds, wind and precipitation. The sun follows that location’s real date and time of day.

Conditions update from weather data when available. Terrain detail depends on the source coverage.

EVERY BATTLE HAS A PURPOSE

Bring water home.
Leave a border behind.

Steal water from the other faction and deliver it to your base, or win through combat in PvP. Qualifying public victories claim territory on the shared world map.

Scouts find a route. Support vehicles cover it. Heavy carriers bring the water back.

SMALL TOOLS. BIG DECISIONS.

Know what you carry.

Learn to drive, aim, use equipment and spot enemies in a single-player training ground. Practise with the same vehicles and controls used in multiplayer.

The game's weathered Yugo scout
FREE SETTLEMENTS · THE PEOPLE

No one drinks
at another's mercy.

Farmers, mechanics and survivors defend shared wells. Fast scouts find a route, utility trucks cover the convoy, and carriers bring the water home.

Their Hilux pickups provide autocannon fire support, while unarmed CT680 trucks collect and tow whole cisterns. Their Citroën 2CV and Yugo scouts combine speed and reconnaissance with a light roof-mounted anti-tank rocket launcher. Eight rockets and a slow reload reward ambushes and careful shots.

The game's T34 Heavy tank
IRON DIRECTORATE · MILITARY REMNANTS

Hold the line.
Control the supply.

The Directorate secures reservoirs and controls rationing. Its tanks trade protection, mobility and firepower. A heavy needs a scout; a scout needs someone watching its flank.

Armour piercing defeats a plate. High explosive punishes exposed targets. Choose a position before choosing a fight.

Choose your place in the convoy

Scouts find routes and expose targets. Medium vehicles flank and support. Heavies protect the convoy and carry more water; their slower movement makes isolated positions dangerous. Armour angle, cover, range and teamwork decide the matchup.

The Settlements field Citroën 2CV and Yugo scouts, Hilux ZU-23-2 fire-support pickup and unarmed CT680 heavy transporter. The Directorate fields T-34/85, T-44-122, Tiger I, Leopard 1, T-62A, Strv 103C and T34 Heavy. Directorate tanks carry cannon ammunition and defensive smoke; civilian utility vehicles can bring support equipment. Choose your faction in the room before choosing a vehicle.

Every victory leaves a border

A qualifying public battle claims its geographic campaign sector for the winning faction. The world map shows faction borders and each faction's share of the entire Earth's surface, including water. Unclaimed sectors count too.

A faction bordering unclaimed territory can earn 10% extra victory XP there. If both factions border it, neither receives that advantage. Territorial supply never changes armour, damage, speed or spawn strength. The existing 500 XP ceiling still applies.

When a nuclear world reset is launched, every ownership border is cleared and a new campaign cycle begins. Your account, crew and the real-world terrain remain.

Private matches, draws, short matches, and battles without contributing players or account-owned models on both sides do not claim territory. Battles remain two-sided; faction membership follows the team you join in that room.

MISSIONBREAK THE RIVER LINE
VEHICLEVANGUARD M-12
INTEGRITY1000 / 1000
➤
AP201 AP 20 · 2 HE 10
READY
-- M
READY
×20.0°
N0KM/H
WASD DRIVE 1 / 2 / 3 WEAPON SPACE SKID SHIFT SNIPER R / F ZOOM IN / OUT RMB TURRET LOCK LMB FIRE / DEPLOY
SPOTTED
CREW AIR10.0
»»»DAMAGE CAUSED0
ACCOUNT CREW

YOUR FIVE CREW MEMBERS

Everyone starts at 50% training with normal vehicle performance. Assign battle XP in 5% training steps; 100% training gives a 25% benefit in that crew member’s role. Captain spotting grows from 300 to 375 metres; loading and repair rates increase, driving improves speed and handling, and the gunner tightens shot dispersion. Anonymous players can play every mode; sign in to save crew and XP.

Earn base XP for damage, kills, spotting, assisted damage and delivered water, with participation and victory bonuses. First place gets 100% of base XP, second gets 50%, third gets 10%, and lower places get 0%. Spend your saved XP on any crew member; unused XP carries over.

Ranking covers active human players from both teams; bots do not take XP places. Equal battle score and damage share a place, skipping the next tied places. Matches must last at least 30 seconds. AFK players and players who abandon a match earn no XP.

Sign in with GoogleSign in with Facebook
Account data and deletion

Your email stays private. We store your email, provider account ID, display name, crew, XP, account sessions and reward history. Provider access tokens are used for sign-in and are not saved. Anonymous play does not create a persistent account.

To delete your account and its saved data, sign in, finish any active match, and choose Delete account below. This removes linked providers, crew, XP, reward history and all sign-in sessions.

Social sign-in is being configured. You can play anonymously.
LOCAL DISPLAY

GRAPHICS SETTINGS

GrassGround vegetation. Changes immediately.

TANK a TANK

BETA

Find your convoy.

A PLACE. A SIDE. A VEHICLE.

Make the next
battle yours.

Choose a place on Earth in the next step, then pick your faction and vehicle.